The Pathfinder algorithm: the original, binary, Fast and MST-variants

The algorithm

A Pathfinder Network (or PFNET) is a scaled network (or graph, in the sense of the graph theory) in which weighted edges have been pruned in a specific way. Only those edges which do not violate the triangle inequality are kept. The triangle inequality states that the direct distance between a couple of nodes must be lesser than or equal to the distance between any other path linking these nodes. The corresponding algorithm, first devised by Schvaneveldt (1990) has two parameters: r, which define the Minkowski r-metric used to compute the mentioned distance, and q, which define the maximum length of the paths considered in the triangle inequality. Pathfinder Networks are very important in the field of social networks, in which it helps to exhibit a unique representation of the underlying structure of the domain. In this context, the weight of the edges often represents the similarity between the entities given by the nodes.

According to the litterature, the most used values for its parameters are r=∞, meaning that we keep the edges having a value higher that the maximum similarity given by all the other paths, and q=n-1, meaning that we consider the paths having any kind of lengths, including the maximal one, n-1.

MST-Pathfinder, up to our knowledge, is the fastest algorithm to obtain Pathfinder Networks for r=∞ and q=n-1.

Applications

These networks are used in a large variety of applications including:


More resources

Additional information on the Pathfinder Networks can be found on the corresponding Wikipedia webpage: http://en.wikipedia.org/wiki/Pathfinder_networks


The following table shows a comparison of the variants of the Pathfinder algorithm, along with their performance in terms of time and memory, took from the paper [3]. We also provide a link to the source code (written in C). All ZIP files contain a Makefile to compile the code on Unix-like platforms, but the code should compile also on Windows-like platforms. In the following table, n is the size of the graph (number of nodes).


Name of the
algorithm
Application domain Implemented application domain for the C code Time complexity
(for q=n-1)
Space
complexity
Approach in
algorithm theory
Underlying
algorithm
Download C Code Academic paper
Original PF Any valid values for q and r,
(un-)directed graphs
Any valid values for q, r=+∞ (max),
(un-)directed graphs
O(q · n3) = O(n4) 2 · q · n2 = 2 · n3 - 2 · n2 Dynamic programming Schvaneveldt download link http://interlinkinc.net/PFBook.zip
Binary PF Any valid values for q and r,
(un-)directed graphs
Any valid values for q, r=+∞ (max),
(un-)directed graphs
O(log(q) · n3)
= O(n
3 · log(n))
4 · n2 Dynamic programming Schvaneveldt download link
Fast PF q=2 or q=n-1,
any valid values for r, (un-)directed graphs
q=2 or q=n-1,
r=1 (sum), r=-∞ (min) or r=+∞ (max),
undirected graphs
O(n3) 3 · n2 Dynamic programming Floyd-Warshall download link
MST-PF
(theoretical)
q=n-1, r=∞,
undirected graphs
q=n-1, r=+∞ (max),
undirected graphs
O(n2 · log(n)) 3 · n2+n Greedy approach Kruskal download link
MST-PF
(practical)
q=n-1, r=∞,
undirected graphs
q=n-1, r=+∞ (max),
undirected graphs
O(n3) 3 · n2+n Greedy approach Kruskal download link

Important notices:
We show here the CPU computation time in seconds (on a Intel dual-core Pentium 3.2 GHz with 2 GB of memory) for several random generated graphs, to show the improvements obtained between these different variants:




Example of a data file


Example of a graph given in the format of Pajek, by edges. In the "vertices" section, the nodes are given by an index and a description. In the "edges" section, the edges are given by the starting node (first node = 1), the ending node, and the weigth of the edges (it can be a real value, but cannot be negative). Edges do not need to be sorted in any way. Edges which does not exist are simply omitted.

Before Pathfinder Description in Pajek format:
*vertices 5
1 "1"
2 "2"
3 "3"
4 "4"
5 "5"
*edges
1 2 1
1 3 4
1 4 2
1 5 2
2 3 2
2 4 3
3 4 3
3 5 1
4 5 3

Example of the same graph given in the format of Pajek, by an adjacency matrix. In this case, in the "matrix" section, we directly have the weights for each edges (it can be a real value, but cannot be negative). If you use r=∞ (max) you can encode a non existing edge by using a very small value (0). If you use r=-∞ (min), use a very large value. For undirected graphs, the matrix has to be symmetric.

Before Pathfinder Description in Pajek format:
*vertices 5
1 "1"
2 "2"
3 "3"
4 "4"
5 "5"
*matrix
0 1 4 2 2
1 0 2 3 0
4 2 0 3 1
2 3 3 0 3
2 0 1 3 0


After the application of Pathfinder, the output obtained is:

After Pathfinder Description in Pajek format:
*vertices 5
1 "1"
2 "2"
3 "3"
4 "4"
5 "5"
*edges
1 3 4.000000
2 4 3.000000
3 4 3.000000
4 5 3.000000


More (small) example maps are given here: download link


Running the source code

After the compilation (just type 'make' in command line on Linux), run it this way, depending on the algorithm:

Original PF: <program> <filename> [<q>]
Binary PF: <program> <filename> [<q>]
Fast PF: <program> <filename> [q [r [direction]]]
MST-PF (all versions): <program> <filename>

In  case of errors.... here is the checklist

If MST-Pathfinder gives a segmentation fault, please check your input file. The following checks have not been implemented to provide the fastest possible implementation for correct files, but any non valid file cannot be processed:

Other known implementations


Relevant publications

[1] R. W. Schvaneveldt (Ed.); Pathfinder Associative Networks: Studies in Knowledge Organization; Norwood, NJ: Ablex (1990).  http://interlinkinc.net/PFBook.zip
RECEIVED: 16/4/2007; REVI

[2] A. Quirin, O. Cordon, J. Santamaria, B. Vargas-Quesada, F. Moya-Anegon; A new Variant of the Pathfinder Algorithm to Generate Large Visual Science Maps in Cubic Time; Information, Processing & Management Journal, 44(4): 1611-1623 (2008). 
RECEIVED: 16/4/2007; REVISED: 3/9/2007; ACCEPTED: 8/9/2007; IMPACT FACTOR 2007: 1.500.; CATEGORY: COMP. SCI., INF. SYST; ORDER: 27/92; DOI:10.1016/j.ipm.2007.09.005


[3] A. Quirin, O. Cordon, V. P. Guerrero-Bote, B. Vargas-Quesada, F. Moya-Anegon; A Quick MST-based Algorithm to Obtain Pathfinder Networks; Journal of the American Society for Information Science and Technology, 59(12): 1912-1924 (2008).

SUBMITTED: 12/9/2007; REVISED: 21/2/2008; NOTIFICATION OF ACCEPTANCE: 14/4/2008; PUBLISHED: 8/7/2008; IMPACT FACTOR 2007: 1.436; CATEGORY: COMP. SCI., INF. SYST; ORDER: 29/92; DOI:10.1002/asi.20904

[4] E. Serrano, A. Quirin, J. Botia, O. Cordon; Debugging Complex Software Systems by Means of Pathfinder Networks; Information Sciences, 180(5): 561-583 (2010).
NOTIFICATION OF ACCEPTANCE: 3/11/2009; IMPACT FACTOR 2009: 3.291; DOI: 10.1016/j.ins.2009.11.007


Last updated: 10/11/2014. A special thank to Oscar Cordon and David Pérez Pancho for their corrections and suggestions about the source codes and the algorithms.